Emil Design Engineering
Design-engineering guidance for interfaces that feel considered, responsive, and alive.
@emilkowalski
A design engineer focused on interface craft, interaction, and motion, with experience on the web teams at Linear and Vercel.

Design-engineering guidance for interfaces that feel considered, responsive, and alive.
Translate vague motion feedback into precise animation language an agent can act on.
Build purposeful interface animation with the right properties, timing, and easing.
Review interface motion against a strict, practical animation craft bar.
Survey a product’s motion system and produce a prioritized improvement plan.
Build genuinely different interface directions behind one switcher for fast comparison.
Free done-for-you during beta.